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CollectiveMinds Strikepack F.P.S. Dominator Instructions Manual

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CollectiveMinds Strikepack F.P.S. Dominator

CollectiveMinds Strikepack F.P.S. Dominator Instructions Manual-1

Table of Contents

About CollectiveMinds
Collective Minds is a brand specializing in gaming accessories and peripherals. Known for creating innovative products for various gaming consoles like PlayStation and Xbox, Collective Minds offers items like controller mods, gaming headsets, charging stations, and console enhancement devices. Their products often aim to improve gaming experiences, offering customization options, increased functionality, and convenience for gamers seeking to elevate their gameplay. The brand is recognized for its quality, catering to the needs of both casual and competitive gamers.

Visit: COLLECTIVEMINDS PS4 F.P.S. STRIKEPACK Dominator Dual Shock 4 controller User Manual

INTRODUCTION

Thank you for purchasing the XBOX ONE StrikePack F.P.S. Dominator, one of the most advanced gaming adapters ever built for the XBOX ONE controller. We have taken the very best controller MODs available and built them into the device using our revolutionary technology so that you can focus on gaming and not worry about complicated PC software. Using that same technology, we give you the gamer, the ability to map any button on your controller on the fly to either of the paddles on the device. Again no app or PC is needed. We believe this is a real game changer and hope you agree.

Just as important is the fact that all of the modifications made possible by the device are done so without voiding the warranty or making any permanent changes to your controller. The whole team at CollectiveMinds hopes you enjoy gaming with it, as much as we have enjoyed designing it for you. We have spent countless hours, and sleepless nights, pushing the device through extreme game sessions, ensuring any bugs and issues have been eradicated.

However, if you find any issues or have any difficulty operating the device, please reach out to us at support@collectiveminds.ca and we will be more than happy to help you out. Also, there are lots of videos to help you set up and maximize your fun over at  www.StrikePack.com – please check it out! To check out other CollectiveMinds products please visit www.CollectiveMinds.ca

KIT INCLUDES

  • StrikePack F.P.S. Dominator device
  • 2 Paddles
  • 10FT Connection Cable
  • Instruction Manual

GETTING STARTED

Attaching & Pairing the StrikePack F.P.S. Dominator

CollectiveMinds Strikepack F.P.S. Dominator Instructions Manual-2

  1. Remove the Battery Pack cover from the XBOX ONETM controller.
  2. If there are batteries, remove both AA batteries.
  3. Place the StrikePack device into the battery compartment. It should securely snap into place.
  4. Plug the USB end of the StrikePack device into the charging port on the XBOX ONETM Controller. Make sure it is securely attached.
  5. Plug the supplied USB cable into the USB port on the StrikePack and connect to your XBOX ONETM console that is on. Please wait for the guide button to illuminate before usage. Some controllers may take 3-5 seconds to detect. If the guide button does not illuminate after 5 seconds, disconnect the USB cable from the StrikePack device and reattach it. The guide button should now illuminate. Your device is now successfully paired.

IMPORTANT TERMINOLOGY

Using the most advanced controller adapter ever could be confusing, but we have gone to great lengths to ensure that it is as user-friendly and intuitive to use as possible. Getting familiar with some basics on the device and some basic terms is very helpful, however.

  • Classes – these are the main controller MOD types that are possible with the StrikePack F.P.S. Dominator device. 8 main classes are counted from left to right on the LEDs of the device, the leftmost LED position being Class 1.
  • MOD – these are the specific controller modifications possible within a given controller MOD class.
  • Quick MOD – a specific controller MOD, often for a specific game, that is simply turned on or off and does not have adjustable settings. These are activated with combinations of the D-PAD and controller buttons.
  • Menu Navigation – this is the method the user uses to adjust the classes, MODs, and parameters of the device.
  • Primary Menu – This Primary Menu is selected by HOLDING the LEFT D-PAD. This is the main menu system that you will use to set up and navigate the device.
  • Secondary Menu – This Secondary Menu is selected by HOLDING the RIGHT D-PAD for 5 seconds. This menu is restricted for rarely used adjustments like adjusting the button layout or swapping triggers and bumpers.
  • Primary Weapon Fire (Class 1/LED 1) – This is a series of controller modifications that affect the primary weapon in common shooters like the Call of DutyTM series.
  • Secondary Weapon Fire (Class 2/LED 2) – This is a series of controller modifications that affect the secondary weapon in common shooters like the Call of DutyTM series.
  • Anti-Recoil Adjustable (Class 3/LED 3) – This is a series of controller modifications that affect the recoil simulated in common shooters like the Call of DutyTM series.
  • Quick Scope (Class 4/LED 4) – This is a series of controller modifications that affect the advanced tactic of zooming in quickly and firing a sniper rifle to maximize damage in common shooters like the Call of DutyTM series.
  • AutoRun (Class 5/LED 5) – This is a series of controller modifications that affect the ability to run continuously in common shooters like the Call of DutyTM series.
  • Drop Shot (Class 6/LED 6) – This is a series of controller modifications that affect the advanced tactic of dropping prone while firing in common shooters like the Call of DutyTM series.
  • Left Paddle MOD (Class 7/LED 7) – This is a series of controller modifications that can be applied to the left paddle for activation.
  • Right Paddle MOD (Class 8/ LED 8) – This is a series of controller modifications that can be applied to the right paddle for activation.

METHODOLOGY

  • Rapid Fire – A MOD that mimics a very high frequency of controller trigger presses, to enable the gamer to fire faster in the shooter than using the trigger naturally. It is designed for semi-automatic weapons and is NOT to be used with fully automatic weapons. Using it on fully automatic weapons can decrease their rate of fire.
  • Optimized Rapid Fire – This Rapid Fire is optimized to be as fast as possible but at the same time ensure that every single shot will be correctly registered by the game.
  • Rapid Fire Adjustable – With Rapid Fire Adjustable you can always get the optimum firepower for your favorite weapon by being able to simply and on the fly adjust the values up or down. See the menu system instructions for more information on how to adjust your rapid-fire speed in this mode.
  • Pulse Fire Adjustable – Pulse Fire Adjustable can reach a faster rate of fire with burst-type weapons. See the menu system instructions for more information on how to adjust your pulse fire speed in this mode.
  • Burst Fire Adjustable – Burst Fire Adjustable is designed to turn semi-automatic and automatic weapons into burst-firing weapons. When this feature is enabled, your weapon will fire in bursts similar to the M16 and can be used with 1, 2, 3, 4, 5, or 6-round bursts. Burst firing can help reduce recoil and conserve ammunition.
  • MW Jitter – This is an advanced MOD for COD: Modern Warfare Remastered that allows the M1014 Shotgun to fire with an enormous fire rate well beyond normal rapid fire. This was designed for COD: Modern Warfare Remastered though it may be effective in future games. JITTER requires certain game exploits. These exploits may be patched rendering this mod ineffective in the future.
  • Anti-Recoil – This MOD compensates for vertical recoil while firing a weapon by automatically moving the control stick in the opposite direction of the one your gun is moving in while firing. The adjustable parameter sets how much the compensation should be. See the menu system instructions for more information on how to adjust the compensation in this mode.
  • Quick Scope – Quick Scope is widely used in shooters. The idea behind quick scope is to use a sniper rifle, scope IN, and fire the shot as the gun scopes in. Perfecting the aiming and timing will allow you to become a one-man commando with your sniper rifle maximizing damage in most shooters.
  • Auto Hold Breath – This MOD is specifically designed for sniper rifles in the COD and Battlefield series. It automatically holds the sniper’s breath when scoping in (activated by depressing the left thumb stick (default LS). Upon activation, the MOD will hold the sniper’s breath when scoping. The player no longer has to push the left thumb stick (default LS) to hold breath. Also, the MOD resets every time you fire so a sniper can effectively continue to take out enemies. Be careful not to wait too long before firing as the game will only let you hold your breath for so long. Auto Hold Breath has been updated to work with most button layouts. In COD: WWII / Infinite Warfare when using the ADS Toggle-based Nom4d layouts you must hold the ADS Scope button (default LT) to keep the Auto Hold Breath MOD active. As long as ADS is held the player’s breath will be held and this will be reset every time the player fires. Again, be careful not to wait too long before firing as the game will only let you hold your breath for so long.
  • Turbo Melee – This MOD allows the Melee attack in most shooters to be rapidly pressed automatically by simply holding the Melee button in the game.
  • Auto Sprint – The perfect MOD if you are tired of constantly pressing the left thumb stick to make your character sprint. Auto Sprint is just what you have been looking for.
  • Double Jump – If this MOD is enabled, simply press and hold the jump button and it will automatically release and hold to activate double jump. This is a CODTM BOI series-specific MOD that allows the player to automatically jump at the maximum height.
  • Auto Spot – This is a BattlefieldTM series-specific MOD that automatically keeps targeting the enemy. This is activated by looking at the target with ADS enabled.
  • ADS – This means Aim Down Sights (sometimes known as Scope In or Iron Sights) and is usually performed on default layouts by holding the left trigger.
  • Hair Triggers – This is a very handy MOD for shooters. It automatically sets the triggers to their maximum value the moment they are registered by the controller as pressed. This allows the gamer to simply tap the trigger instead of pressing down saving precious time and achieving the same in-game result as if the trigger was fully depressed.

CollectiveMinds Strikepack F.P.S. Dominator Instructions Manual-3

Visit: Collective minds STRIKE PACK F.P.S. DOMINATOR MOD Pack Manual

THE STRIKEPACK F.P.S. DOMINATOR DEVICE

Operating the StrikePack F.P.S. Dominator

Once your device is paired with the console the first step is to choose which operation mode you want the device to be in. There are two operation modes; Tournament Mode and MOD Mode.

  • Tournament Mode – Each time the StrikePack F.P.S. Dominator is paired it starts in Tournament Mode by default. This is identified by the fact that the Gear Head Eyes are glowing WHITE. Tournament Mode allows you full access to map buttons to the paddles but DOES NOT allow the use of any MODS.
  • MOD Mode – To enter MOD mode, simply HOLD the top LEFT SELECT/PADDLE button and press the top RIGHT SELECT/PADDLE button. You will know you have correctly entered MOD mode as identified by the Gear Head Eyes glowing GREEN.
  • Game Pack Mode – To enter Game Pack mode, simply HOLD the top LEFT SELECT/PADDLE button and press the RIGHT PADDLE. You will know you have correctly entered GAME PACK MODE as identified by the Gear Head Eyes flashing WHITE and GREEN. It is important to note that Game Pack Mode is only available with an ACTIVE MODPASS subscription. For details visit www.modpass.ca.

Mapping the Paddles

Paddle Mapping is a very simple process that takes a fraction of a second and can be done in real-time while playing. Choose which paddle you want to assign. To MAP that paddle, simply hold down the appropriate left or right Top Square button, and while still holding the button simply PRESS the button you want to assign. To save that button as the designated choice simply LET GO of both buttons.
For Example: If say, you wanted to assign the “A” button to the right paddle, just press & hold the top RIGHT Top Square button and PRESS the ”A” button. Once you release both buttons, “A” has been assigned to the right paddle.

To map the left paddle, follow the same process, but use the top LEFT Top Square button instead. Every button can be mapped, even the LS and RS stick buttons.

NOTE:
Multiple buttons including triggers can be mapped to any paddle. If say, you wanted to assign the “RB” & “Y” buttons to the right paddle, just press & hold the top RIGHT SELECT/PADDLE button and PRESS the ”RB” button and then the “Y” button. Once you release the buttons, “RB-Y” is assigned to the right paddle. This can be very useful in games that require holding a button and pressing another frequently like MMOs.

MOD Navigation & Basic Control

  • To cycle through classes, HOLD LEFT D-PAD and use X to go UP a Class and A to go DOWN a Class – this is indicated by the small top LEDs.
  • To cycle through MODS in a Class HOLD LEFT on the D-PAD and use Y to go UP a MOD number and B to go DOWN a MOD number. Left Trigger Rumbles are used to indicate the selected MOD number.
  • To Reset to Class Defaults and any adjustable MOD, while HOLDING LEFT D-PAD, press MENU. The controller will rumble to indicate class reset. To Reset all Classes and MODs to Default and do a master reset: HOLD DOWN D-PAD for 5 seconds and ALL the GREEN LEDs will be LIT and FLASHING to let you know you are preparing to do a master reset and then PRESS MENU, the controller will rumble once to indicate a master reset.
    NOTE: A MASTER RESET WILL ALSO RESET ALL SECONDARY MENU FEATURES INCLUDING GAME LAYOUTS AND FLIPPED SETTINGS
  • LOCK/UNLOCK – To LOCK the F.P.S. Dominator so that shortcuts and Class/MOD navigation controls are not enabled simply HOLD RIGHT D-PAD and MENU (White LEDs will Flash), to UNLOCK RIGHT D-PAD and PRESS MENU again (Green LED’s will Flash)

Secondary Weapon Fire (Weapon Swap) – Each time the PS4 Dominator is turned on Weapon Swap will now be DISABLED as default. Each time the PS4 Dominator is turned on Weapon Swap will be disabled. To enable Weapon Swap you MUST first have at least Class 1 or 2 enabled, then simply HOLD RIGHT D-PAD for 5 seconds to enter Secondary Menu and PRESS Y. The four right LEDs will go GREEN to indicate that the Weapon Swap is on.

HOLD RIGHT D-PAD for 5 seconds to enter the Secondary Menu and PRESS Y again to disable it and the four left LEDs will go WHITE to indicate that the Weapon Swap is now off. This setting is not permanently saved.

Understanding Weapon Swap – Your Secondary Weapon Fire is used when the player TAPS Y in the game and the XB1 F.P.S. Dominator uses this button press to determine weapons are being switched. If the cycle goes out of sync, simply HOLD RIGHT D-PAD and TAP Y while using your primary weapon to reset. You can do this even if you have enabled LOCK MODE. This is an advanced mod that can be used very effectively to have two different fire modes on the Primary and Secondary weapons (or a fire mode on one weapon and no fire mode on another weapon).

When Weapon Swap is disabled (default) the Secondary Weapon Fire mod has no effect. All weapons will use the Primary Fire mode when the weapon swap is disabled.

SECONDARY MENU NAVIGATION

Adjusting Button Layouts – Secondary Menu

NOTE: For All The Mods To Work The Button Layout Chosen In The Game Must Match The Button Layout Chosen On The Strikepack.

It Is Important To Remember Not To Choose A “Flipped” Layout In The Actual Game. Flipping The Bumpers And Triggers Must Be Done Only With The Strikepack Device. See Trigger/Bumper Swap For More Details. Choosing a Flipped Layout In The Game Will Render Many Of The Mods Useless.

Selecting the Game for the Button Layouts

Secondary Menu Mode has been overhauled to simplify the numerous button layouts that are available to players. To select a different button layout you must first ENTER the SECONDARY MENU by simply HOLDING RIGHT D-PAD for 5 seconds until the LEFT 1&2 White LEDs are lit to let you know it is in SECONDARY MENU MODE. You must stay holding the RIGHT D-PAD while you are selecting all options. If the 3&4 White LEDs are lit that means you have entered Secondary Menu mode correctly, but the Bumpers and Triggers are “Flipped”.

As there are so many options available, a Quick Check feature of your current Game and Button layout has been implemented. At any time while in SECONDARY MENU MODE, you can display what your current Game Selection is by pressing X. The Right Trigger will RUMBLE accordingly to show the game selection. Also, you can display what your current BUTTON LAYOUT is for that game by pressing B. The 4 GREEN LEDs will flash to let you know the BUTTON LAYOUT selected.

NOTE: Layouts are SAVED. This means that once your favorite layout is chosen, it will be remembered even when you disconnect the StrikePack.

Choosing the Game & Layout

Choosing the Game & Layout First you must select the GAME you are playing to choose the appropriate button layout selection. There are five GAME selections currently available: COD: WWII / COD: Infinite Warfare (Default, 1 Right Trigger Rumble), COD: Black Ops III (2 Right Trigger Rumbles), Destiny Series (3 Right Trigger Rumbles), Battlefield Series (4 Right Trigger Rumbles) and Fortnite (5 Right Trigger Rumbles). The default layout can often be used to allow some mods in generic shooters.

To choose the appropriate game you MUST enter Secondary Menu Mode by HOLDING RIGHT D-PAD for 5 seconds until the LEFT 1&2 White LEDs are lit to let you know it is in SECONDARY MENU MODE. (If the 3&4 White LEDs are lit, that means you have entered Secondary Menu mode correctly but the Bumpers and Triggers are “Flipped”). Then simply press the RIGHT TRIGGER (RT) to increase the game number and the Right Trigger will RUMBLE accordingly. Simply press the LEFT TRIGGER (LT) to decrease the game number and the Right Trigger will RUMBLE accordingly. Once the game is chosen you can now choose from the below button layouts.

Remember that the button layout chosen here MUST match the button layout in the game settings for the MODS to work correctly. To choose the layout simply press the MENU button (you must still be in Secondary Menu mode via holding the RIGHT D-PAD) to increase the layout number and the 4 Right GREEN LEDs will flash accordingly. To decrease the layout number, press the VIEW button and the 4 Right GREEN LEDs will flash accordingly.

Once you reach the DEFAULT selection the LEFT LEDs will FLASH WHITE once to let you know you are in the Default setting. REMEMBER THE BUTTON LAYOUT IS SAVED EVEN AFTER YOU DISCONNECT THE STRIKE PACK DEVICE.

Game 1 (DEFAULT) – COD: WWII / COD: Infinite Warfare

  • Default – WHITE LED’s Flash
  • Tactical (One GREEN Flash)
  • Lefty (Two GREEN Flashes)
  • Nomad (Three GREEN Flashes)
  • Nomad Tactical (Four GREEN Flashes)
  • Nomad Lefty (Five GREEN Flashes)
  • Bumper Jumper (Six GREEN Flashes)
  • Bumper Jumper Tactical (Seven GREEN Flashes)
  • Charlie (Eight GREEN Flashes)
  • One-Handed Gunslinger (Nine GREEN Flashes)
  • Stick & Move (Ten GREEN Flashes)
  • Brawler (Eleven GREEN Flashes)
  • Beast (Twelve GREEN Flashes)

Game 2 (Two Right Trigger Rumbles) – COD: Black Ops 3 Default – WHITE LED’s Flash

  • Tactical (One GREEN Flash)
  • Lefty (Two GREEN Flashes)
  • Nomad (Three GREEN Flashes)
  • Charlie (Four GREEN Flashes)
  • One-Handed Gunslinger (Five GREEN Flashes)
  • Bumper Jumper (Six GREEN Flashes)
  • Bumper Jumper Tactical (Seven GREEN Flashes)
  • Stick & Move (Eight GREEN Flashes)

Game 3 (Three Right Trigger Rumbles) – Destiny Series

  • Default – WHITE LED’s Flash
  • Green Thumb (One GREEN Flash)
  • Cold Shoulder (Two GREEN Flashes)
  • Mirror (Three GREEN Flashes)
  • Jumper Gunslinger (Four GREEN Flashes)
  • Puppeteer (Five GREEN Flashes)

Game 4 (Four Right Trigger Rumbles) – Battlefield Series Default – WHITE LED’s Flash

  • Alternate (One GREEN Flash)
  • Lefty (Two GREEN Flashes)
  • Lefty Alternative (Three GREEN Flashes)

Game 5 (Five Right Trigger Rumbles) – Fortnite Standard – WHITE LED’s Flash

  • Quick Builder (One GREEN Flash)
  • Combat Pro (Two GREEN Flashes)
  • Builder Pro (Three GREEN Flashes)

Visit: COLLECTIVEMINDS PS4 F.P.S. STRIKEPACK Dominator Dual Shock 4 controller User Manual

Trigger/Bumper Swap – Secondary Menu

To swap the triggers with LB/RB Bumpers simply HOLD RIGHT D-PAD for 5 seconds until the LEFT 1&2 White LEDs are lit enter Secondary Menu mode and tap LB to swap. If activated the 3&4 White LEDs are lit and stay lit to indicate they are swapped. Tap LB again to swap back and the LEFT 1&2 White LEDs are lit to indicate they are swapped back to default.

THIS SETTING IS SAVED AND WILL REMAIN AFTER DISCONNECTING THE DEVICE. IT IS IMPORTANT TO REMEMBER NOT TO CHOOSE A “FLIPPED” LAYOUT IN THE ACTUAL GAME. FLIPPING THE BUMPERS AND TRIGGERS MUST BE DONE ONLY WITH THE STRIKEPACK DEVICE. CHOOSING FLIPPED LAYOUT IN THE GAME WILL RENDER MANY OF THE MODS USELESS.

MOD CONTROL

Adjustable MOD Controls

For Adjustable MODS keep HOLDING LEFT D-PAD while in that Class and MOD and use RB to increase value (XB1 GREEN LED’s FLASH) and LB to decrease value (XB1 WHITE LED’s FLASH) and RT to test. Exceptions include Quick Scope as RB is used to increase value and LB to decrease value BUT LT is used to test. We ONLY recommend the test feature for default layouts and layouts that do NOT move the location of the expected ADS/Fire buttons, however, Anti-Recoil and Quick Scope will move their test button if you have correctly set the same layout in the SECONDARY MENU as you have IN-GAME.

Burst Fire Adjustable (BASED ON COD: BOI)

The current Burst Fire is based on the weapon selection from the Call of Duty: Black Ops III TM game. Most weapons used in other shooters will fall into one of the five bundle selections. We will leave it to you to have fun determining the best selection of what works for new weapons and upcoming games. For Burst Fire, to select the appropriate weapon that burst will be used on, keep HOLDING LEFT D-PAD while in that Class and MOD and use RB to increase the weapon bundle number and LB to decrease the weapon bundle number. The XB1 RIGHT LED’s FLASH GREEN the number of times to indicate the selected weapon bundle.

Bundle 1

  • MR6
  • L-CAR9
  • KUDA
  • VMP
  • WEEVIL
  • RAZORBACK
  • KN-44
  • HVK-30
  • ICR-1
  • DINGO

Bundle 2

  • VESPER

Bundle 3

  • MAN-O-WAR
  • BRM

Bundle 4

  • SHIVA
  • HAYMAKER 12
  • GORGON
  • DRAKON

Bundle 5

  • 205 BRECCI

To adjust the burst rounds, keep HOLDING LEFT D-PAD while in that Class and MOD and use RT to increase the burst rounds (0-6) and LT to decrease the number of rounds of burst selected. The Xbox Right Trigger rumbles the number of times of burst rounds selected.

To adjust the burst rounds, keep HOLDING LEFT D-PAD while in that Class and MOD and use RT to increase the burst rounds (0-6) and LT to decrease the number of rounds of burst selected. The Xbox Right Trigger rumbles the number of times of burst rounds selected.

Turbo 2.0 Adjustable

Turbo 2.0 is the latest breakthrough in turbo technology. Past turbo modes required specific buttons to be locked into a given turbo function. This old scheme proved problematic with today’s new games that use the same buttons for different functions based on the game scenario at the time. Having turbo locked to a button prevented the proper button functionality as the button may need need to be tapped once or held in the game, and not turbo’d.

Now with Turbo 2.0, the chosen paddle acts as the activator so that any button can be turbo’d at any time in a game simply by holding the appropriate paddle. This is a dream come true for games that use quick time sequence gameplay, or any rapid button press actions. To use Turbo 2.0, simply choose the 7th option in Class 7/LED 7 for left paddle turbo 2.0, or the 7th option in Class 8/LED 8 for right paddle Turbo 2.0. With Turbo 2.0 activated, simply holding the paddle down will cause whatever button you press to turbo (rapidly press automatically) for the duration your paddle and that button is pressed.

To adjust the Turbo 2.0 speed keep HOLDING the LEFT D-PAD direction while in that Class and MOD and use RB to increase value (XB1 RIGHT LED’s FLASH GREEN to indicate increase value) and LB to decrease (XB1 LEFT LED’s FLASH WHITE to indicate decrease value). Values increase and decrease in increments of 10.

Visit: Collective minds STRIKE PACK F.P.S. DOMINATOR MOD Pack Manual

MAIN MENU & DEVICE CONTROL

MOD Classes – Indicated by 8 top LEDs

  1. Primary Weapon Fire
  2. Secondary Weapon Fire
  3. Adjustable Anti-Recoil
  4. Quick Scope
  5. Auto Run
  6. Drop Shot
  7. Left Paddle MOD
  8. Right Paddle MOD

Class Use Instructions

  1. Primary Weapon Fire – LED 1 LIT when on – number of LEFT TRIGGER RUMBLES indicate MOD number when selecting:
    • a. 1 Rumble – Optimized Rapid Fire
    • b. 2 Rumbles – Rapid Fire Adjustable
    • c. 3 Rumbles – MW Jitter (M1014 Shotgun)
    • d. 4 Rumbles – Burst Fire Adjustable
    • e. 5 Rumbles – Pulse Fire Adjustable
      Primary Weapon Class 1 Rapid Fire and Pulse Fire can be assigned to LT as well for Primary Akimbo / Dual Wield weapons: HOLD UP D-PAD + LT – Primary Weapon Fire Mode is assigned to LEFT Trigger. If Akimbo is active Scope MODS will be automatically disabled and will be automatically re-enabled once Akimbo is turned off. Primary Akimbo MUST be assigned while using the Primary weapon. Burst Fire is not supported by Akimbo.
  2. Secondary Weapon Fire (ONLY available with Weapon Swap Enabled) – LED 1 LIT when on – number of LEFT TRIGGER RUMBLES indicate MOD number when selecting:
    • a. 1 Rumble – Optimized Rapid Fire
    • b. 2 Rumbles – Rapid Fire Adjustable
    • c. 3 Rumbles – MW Jitter (M1014 Shotgun)
    • d. 4 Rumbles – Burst Fire Adjustable
    • e. 5 Rumbles – Pulse Fire Adjustable
      If Weapon Swap is enabled, Secondary Weapon Class 2 Rapid Fire and Pulse Fire can be assigned to LT as well for Secondary Akimbo / Dual Wield weapons: HOLD UP D-PAD + LT – Secondary Weapon Fire Mode is assigned to LEFT Trigger. If Akimbo is active Scope MODS will be automatically disabled and will be automatically re-enabled once Akimbo is turned off. Secondary Akimbo MUST be assigned while using the Secondary weapon. Burst Fire is not supported by Akimbo.
  3. Anti-Recoil Adjustable – LED 3 LIT when on – number of LEFT TRIGGER RUMBLES indicate MOD number when selecting:
    • a. 1 Rumble – Always On
    • b. 2 Rumbles – Scope Enable
    • c. 3 Rumbles – Scope Disable
    • d. 4 Rumbles – Inverted Y
    • e. 5 Rumbles – Scope Enable Inverted Y
    • f. 6 Rumbles – Scope Disable Inverted Y
  4. Quick Scope – LED 4 LIT when on – number of LEFT TRIGGER RUMBLES indicate MOD number when selecting:
    • a. 1 Rumble – Tap 500ms Adjustable
    • b. 2 Rumbles – Press Sensitive Adjustable
    • c. 3 Rumbles – Fully Auto Adjustable
      Tap 500ms Adjustable – if you fully tap down the ADS Scope (default LT) for less than half a second it will QuickScope upon release. If you hold it instead, it will scope in normally without firing.
      Press Sensitive Adjustable – if you press straight down on ADS Scope (default LT) it will QuickScope and if you lightly hold it instead, it will scope in normally without firing. (Notes: Press Sensitive may fire twice with semi-automatic sniper rifles but you can adjust it to a higher value to avoid this. Press Sensitive will still QuickScope if using “Hair Triggers” or “Flipped” modes but it will not be Press Sensitive and will always QuickScope hence this is not recommended. The other two QuickScope options should be used for either of these two conditions).
      Fully Auto Adjustable – it will always automatically QuickScope a single time upon ADS Scope (default LT) and you can stay in scope to continue to snipe afterward.
      You can adjust the firing speed of QuickScope up and down in increments of 50 to suit different sniper rifles that have different ADS Scope delays across various games and to suit your taste. This setting is shared across all 3 QuickScope mods. QuickScope Class 4 Mod 2 Press Sensitive fires twice with semi-automatic sniper rifles. This is normal and means you have to raise the adjustable value a few times in the Mod Menu with LB.
  5. AutoRun – LED 5 LIT when on – number of LEFT TRIGGER RUMBLES indicate MOD number when selecting:
    • a. 1 Rumble – Traditional AutoRun (Most FPS)
    • b. 2 Rumbles – Press Sensitive AutoRun (Most FPS)
    • c. 3 Rumbles – DESTINY Series / Halo 5 AutoRun – this autorun is designed around games where presses of the sprint button can override virtually everything. This is ONLY officially supported for DESTINY 1 and 2 / Halo 5 but it may work with other games with similar gameplay rules.
      This mod has an adjustable wait time to accommodate the longer reload times of some weapons so that the autorun does not cancel your reload. The default is 3 seconds which is compatible with most of the weapons in the DESTINY
      Series / Halo 5. When in Menu Mode on this mod, you can use the LB button to lower the wait time down to the minimum value of 2 seconds. The RB button is used to increase the wait time up to 8 seconds.
      The wait value is represented by the number of RIGHT TRIGGER RUMBLES. The wait time is the time the mod waits before it starts auto-running again after you press the reload button. This allows the reload animation to finish. If the wait time is set too low, the reload animation will be cut short and your reload will not complete. If the wait time is set too high then upon reloading your gun, you may notice an undesirable delay before auto running again which you can also override yourself with a sprint button (default LS) press. THE ADJUSTABLE DELAY IS NOT SAVED WHEN YOU DISCONNECT THE STRIKE PACK DEVICE OR LEAVE MOD MODE AND ALWAYS DEFAULTS TO 3 SECONDS.
  6. Drop Shot Button Layout – LED 6 LIT when on – number of LEFT TRIGGER RUMBLES indicate MOD number when selecting:
    • a. 1 Rumble – Rapid Fire Drop – via B Button Press & Hold or Paddle Hold if paddle enabled – Rapid Fires as you drop prone, stops firing upon release
    • b. 2 Rumbles – Auto Drop – Activated via B Button Press or Paddle Press if paddle enabled – Drop to prone position
  7. Left Paddle MOD – LED 7 LIT when on – number of LEFT TRIGGER RUMBLES indicate MOD number when selecting:
    • a. 1 Rumble – Optimized Rapid Fire
    • b. 2 Rumbles – Pulse Fire Adjustable
    • c. 3 Rumbles – MW Jitter (M1014 Shotgun)
    • d. 4 Rumbles – Drop Shot Mode
    • e. 5 Rumbles – Reload & Slide
    • f. 6 Rumbles – Easy Double Jump
    • g. 7 Rumbles – Turbo 2.0 Adjustable
  8. Right Paddle MOD – LED 8 LIT when on – number of LEFT TRIGGER RUMBLES indicate MOD number when selecting:
    • a. 1 Rumble – Optimized Rapid Fire
    • b. 2 Rumbles – Pulse Fire Adjustable
    • c. 3 Rumbles – MW Jitter (M1014 Shotgun)
    • d. 4 Rumbles – Drop Shot Mode
    • e. 5 Rumbles – Reload & Slide
    • f. 6 Rumbles – Easy Double Jump
    • g. 7 Rumbles – Turbo 2.0 Adjustable

QUICK MODS

  • Additional Quick MODs – MODs that have no sub settings just on/off functionality
  • COD – StrikePack Flashes GREEN ON/ WHITE OFF
    • Enable/Disable: Easy Double Jump – HOLD DOWN D-PAD + A
    • Game Usage: HOLD A for maximum jump height in COD.
  • F.P.S. SNIPER – StrikePack Flashes GREEN ON/ WHITE OFF
    • Enable/Disable: Auto Hold Breath – HOLD DOWN D-PAD + LS
    • Game Usage: When Aiming Down Sights (default LT) breath is held.
  • F.P.S. MELEE – StrikePack Flashes GREEN ON/ WHITE OFF
    • Enable/Disable: Turbo Melee – HOLD DOWN D-PAD + RS
    • Game Usage: Press and HOLD the melee button (default RS) for turbo melee.
  • Battlefield – StrikePack Flashes GREEN ON/ WHITE OFF
    • Enable/Disable: Auto Spot – HOLD DOWN D-PAD + RB
    • Game Usage: When Aiming Down Sights (default LT) targets hovered over by the crosshairs will be marked.
  • Hair Triggers – StrikePack Flashes GREEN ON/ WHITE OFF
    • Hair Trigger on Right Trigger – HOLD RIGHT D-PAD + RB
    • Hair Trigger on Left Trigger – HOLD RIGHT D-PAD + LB
  • RUMBLE OFF/ON (Default Rumble ON ) – XB1 Controller RUMBLES once to indicate ON
    • Disable/Enable: Turns Rumble OFF/ON – HOLD RIGHT D-PAD + VIEW (controller rumbles when rumble enabled). Do NOT use this if you are disabling Rumble yourself via an in-game menu.

QUICK CONTROLS

Quick Controls are some of the most powerful and advanced features of the StrikePack F.P.S. Dominator. These controls allow the user to instantly suspend and resume active Class/Mod Menu MODS at will. For example, if the user in a shooter picks up a new temporary weapon but has rapid fire enabled, using the quick control of RIGHT D-PAD and RIGHT TRIGGER will quickly suspend the rapid fire mod. Just tap the sequence again to resume. This is a very flexible system allowing maximum compatibility in gameplay.

Quick Suspend/Resume Class Shortcuts – MOD must first be enabled via Class/Mod Menu StrikePack Flashes WHITE SUSPENDED/ StrikePack Flashes GREEN RESUMED. Class LED Blinks When Suspended.

  1. Primary Fire – HOLD RIGHT on D-PAD + RT
  2. Secondary Fire – HOLD RIGHT on D-PAD + LT
  3. Anti-Recoil – HOLD DOWN on D-PAD + B
  4. Quick Scope – HOLD DOWN on D-PAD + Y
  5. AutoRun – HOLD RIGHT on D-PAD + RS
  6. Drop Shot – HOLD RIGHT on D-PAD + B
  7. Left Paddle MOD – HOLD UP on D-PAD + LP
  8. Right Paddle MOD – HOLD UP on D-PAD + RP

Visit: COLLECTIVEMINDS PS4 F.P.S. STRIKEPACK Dominator Dual Shock 4 controller User Manual

FAQ’s Collective Minds Strikepack F.P.S. Dominator

Why can’t my CollectiveMinds Strikepack F.P.S. Dominator be found through Xbox One?

The cable may not be properly attached. Make sure the cable is put all the way in before detaching and reattaching it to the Strikepack. Even if it lights up, the connection can still be imperfect. Make sure the micro USB port on the controller is also linked to the short connection.

Why doesn’t my FPS Dominator function with Xbox One?

If the FPS Dominator is attached before the controller has properly synced to the WIFI profile, this will happen. The cable to the FPS Dominator adaptor only needs to be unplugged and replugged in for the entire play session to be successful.

Is it necessary to keep the CollectiveMinds Strikepack F.P.S. Dominator plugged in?

One area where the Strikepack falls short is wireless. In actuality, without a wired connection, it won’t function at all. However, those who can tolerate being constantly hooked in will be rewarded with a connection that has lower latency.

How can a CollectiveMinds Strikepack F.P.S. Dominator button be unmapped?

Conversation. The two buttons have been accidentally remapped (swapped). The two little square buttons on the back of your strike pack can be reset by pressing and holding them down while connecting it in.

What modes are there in the strikepack for Xbox One?

Numerous controller MOD combinations are already included with the device. The Mod bundle includes all of them without nullifying any warranties. Simple built-in features include rapid fire, burst fire, drop shot, quick scope, auto run, and even turbo 2.0.

Are computers required for a strikepack?

You are never forced to leave your game to access something because there is no app or PC needed. You can at any moment assign any button to the paddles, including the left and right analogue stick buttons as well as the face and shoulder buttons. It is also possible to map more complex MODS, such as drop shot with rapid firing, to the paddles.

How can the Strike pack modes be changed in Xbox One?

Holding the left select button (located above the paddle on the back of the Strikepack) while tapping the right select button will put you in mod mode. The logo’s eyes have changed to blue to indicate this alteration. Mod navigation: You can choose one of the mods for a class once you are on it.

What does the Strike Pack’s Tournament mode do in Xbox One?

Tournament Mode: The Collective Minds Strikepack F.P.S. Dominator automatically enters Tournament Mode when it is paired. The Gear Head Eyes’ blazing WHITE light serves as a clue to this. Tournament Mode DOES NOT ALLOW the usage of any MODS, however you have complete ability to map buttons to the paddles.

How are slots changed in CollectiveMinds Strikepack F.P.S. Dominator

Hold the top LEFT Choose/PADDLE Button while cycling through the 8 GAMEPACK SLOTS, which are denoted by LEDs 1 through 8, on the Strikepack to select the proper GAMEPACK SLOT.

Should I deactivate aim assistance in CollectiveMinds Strikepack F.P.S. Dominator?

If seasoned players feel they are getting more kills without it, they may profit from turning it off. Go to the Firing Range and practise playing the game without aim help if you want to get a feel for it.

Is Aim Assist turned on by default in CollectiveMinds Strikepack F.P.S. Dominator?

As long as you’re using a controller and playing on a PC or console, aim assist will typically activate automatically.

Are you able to find CollectiveMinds Strikepack F.P.S. Dominator Xbox One?

Strike packs give gamers a competitive edge by providing automated recoil control, bespoke aim aid, and other exploits. Strike pack detection is conceivable, but it is challenging to install security measures that allow games to do so.

You may need to view Collective minds STRIKEPACK F.P.S. DOMINATOR MOD Pack Manual

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