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CollectiveMinds PS4 F.P.S. STRIKEPACK Dominator Dual Shock 4 controller User Manual

CollectiveMinds PS4 F.P.S. STRIKEPACK Dominator Dual Shock 4 controller User Manual

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CollectiveMinds PS4 F.P.S. STRIKEPACK Dominator Dual Shock 4 controller

CollectiveMinds PS4 F.P.S. STRIKEPACK Dominator Dual Shock 4 controller User Manual-product

Table of Contents

About CollectiveMinds
Collective Minds is a brand specializing in gaming accessories and peripherals. Known for creating innovative products for various gaming consoles like PlayStation and Xbox, Collective Minds offers items like controller mods, gaming headsets, charging stations, and console enhancement devices. Their products often aim to improve gaming experiences, offering customization options, increased functionality, and convenience for gamers seeking to elevate their gameplay. The brand is recognized for its quality, catering to the needs of both casual and competitive gamers.ir?t=suggest12 20&language=en US&l=li3&o=1&a=B01L8QHXJA

Visit: CollectiveMinds Strikepack F.P.S. Dominator Instructions Manual

NOTE: THIS MANUAL HAS BEEN REVISED WITH INSTRUCTIONS THAT ARE VALID ONCE THE PS4 STRIKEPACK HAS BEEN UPDATED.

INTRODUCTION

Thank you for purchasing the PS4 F.P.S. STRIKEPACK Dominator, the most advanced gaming adapter ever built for the Dual Shock 4 controller. We have taken the very best controller MODS available and built them into the device using our revolutionary technology so that you can focus on gaming and not worry about complicated PC software. Using that same technology, we give you the gamer, the ability to map any button on your controller on the fly to either of the paddles on the device.

Again, no app or PC is needed for this. We believe this is a real game changer and hope you agree. Just as important is the fact that all of the modifications made possible by the device are done so without voiding the warranty or making any permanent changes to your controller. The whole team at Collective Minds hopes you enjoy gaming with it, as much as we have enjoyed designing it for you.

We have spent countless hours, and sleepless nights, pushing the device through extreme game sessions, ensuring any bugs and issues have been eradicated. However, if you find any issues or have any difficulty operating the device, please reach out to us at support@collectiveminds.ca and we will be more than happy to help you out.

Also, there are lots of videos to help you set up and maximize your fun over at www.STRIKEPACK.com – please check it out! To check out other Collective Minds products please visit www.CollectiveMinds.ca.

GETTING STARTED

Attaching the STRIKEPACK F.P.S. Dominator

CollectiveMinds PS4 F.P.S. STRIKEPACK Dominator Dual Shock 4 controller User Manual-1

  1. Ensure your PS4 controller is off.
  2. Line up the USB ports, flip the securing arm out of the way, and slide the PS4 F.P.S. Dominator onto the back of the PS4 controller.
  3. Swing the arm to the front of the controller and gently secure the curved arm of the device by gently pressing it against the front of the controller. It should lock into place in the speaker holes and you should hear a soft “click”.
  4. Your STRIKEPACK F.P.S. Dominator is now ready to be paired to your console.

Pairing the STRIKEPACK F.P.S. Dominator with your Console

NOTE: As the STRIKEPACK device is a highly advanced wired adapter, it must be paired each time the console is turned on or brought out of RESTMODE. This is a very simple process and takes seconds.

  1. Ensure your STRIKEPACK device is attached to the controller but NOT plugged in.
  2. Turn on your PS4 console via your controller or front power button.
  3. At the login screen, you will see the message “Dual Shock 4 wireless controller connected. Who is using this controller?” Press your CROSS (X) button as you normally would.
  4. You will notice an icon of the controller with a battery symbol appearing on the top left of your screen indicating that a wireless controller is now connected.
  5. Using the supplied 10FT cable, plug in the standard USB cable end to a free USB port on the front of your console.
  6. Plug the micro USB end into the USB port on the STRIKEPACK.
  7. Plug the smaller custom port into the USB port on the StrikePack.
  8. You will see the wired controller connected message and be asked “Who is using this controller?” just as you did at login. Select your user and press CROSS (X) again. You will notice that there is a controller symbol at the bottom left of your profile.
  9. Once again, a controller symbol will appear at the top left of your screen. This time, however, there will NOT be a battery symbol beside the controller as you are now in lag-free wired mode and your STRIKEPACK is ready to use.

IMPORTANT NOTE: TIPS FOR REST MODE USERS / USERS WHO WANT TO KEEP THE STRIKE PACK ATTACHED TO THEIR CONSOLE AT ALL TIMES

For your PS4 console settings, under Power Save Settings > Set Features Available in Rest Mode, we recommend setting Supply Power to USB Ports to Off. If you choose to set Supply Power to USB Ports to On then under Devices > Controllers you must set Communication Method to Use USB Cable, otherwise you will NOT be able to leave REST MODE with your controller. If the device, or your controller, stops working at any time, simply unplug the STRIKEPACK cable and wait 5 seconds before plugging it back into the device.

This should rectify any issues by resetting the pairing to the PS4 console and your STRIKEPACK will now work as expected for the rest of your gaming session.

AUDIO CONTROLS & 3.5MM HEADSET USAGE

For 3.5mm Headsets, it is important to set your headset volume control on the PS4 console to the MAXIMUM volume you prefer. The STRIKEPACK device can control the audio of any 3.5mm headset connected to the controller up to this volume. Begin HOLDING the RIGHT MAPPING BUTTON, then: To increase the volume, TAP the RIGHT PADDLE.

To decrease the volume, TAP the LEFT PADDLE. To mute/unmute the mic, PRESS the LEFT MAPPING BUTTON. Once you have finished adjusting the 3.5mm audio, RELEASE the RIGHT MAPPING BUTTON.

IMPORTANT NOTE: 3.5mm headset audio is compatible with newer controller models beginning with model number CUH-ZCT2 and later. An original model CUH-ZCT1 controller is UNSUPPORTED for 3.5mm headset audio – a USB headset or USB sound adapter is required for that controller to have game headset audio. This is a hardware limitation of the original controller model and NOT that of the STRIKEPACK.

IMPORTANT TERMINOLOGY

Using the most advanced controller adapter ever could be confusing, but we have gone to great lengths to ensure it is as user-friendly and intuitive to use as possible. Getting familiar with some basics on the device and some basic terms is very helpful, however.

  • Classes – These are the main controller MOD types that are possible with the STRIKEPACK F.P.S. Dominator device. There are 8main classes that are counted from left to right on the LEDs of the device, with the leftmost LED position being Class
  • MOD – These are the specific controller modifications possible within a given controller MOD class. Quick MOD – A specific controller MOD, often for a specific game, that is simply turned on or off and does not have adjustable settings. These are activated with combinations of the D-PAD and controller buttons.
  • Menu Navigation – This is the method the user has to navigate through the classes, MODS, and parameters of the device.
  • Primary Menu – This Primary Menu is selected by HOLDING the LEFT D-PAD for 5 seconds. This is the main menu system that you will use to set up and navigate the device.
  • Secondary Menu–This Secondary Menu is selected by HOLDING the RIGHTD-PAD for 5 seconds. This is the secondary menu system that you will use for any supported in-game button layouts.
  • Primary Weapon Fire (Class 1/LED1) –This is a series of controller modifications that affect the primary weapon in common shooters like the Call of Duty™  series.
  • Secondary Weapon Fire(Class2/LED2)–This is a series of controller modifications that affect the secondary weapon in common shooters like the Call of Duty series.
  • Anti-Recoil Adjustable (Class 3/LED3) –This is a series of controller modifications that affect the recoil simulated in common shooters like the Call of Duty series.
  • Quick Scope (Class 4/LED4) – This is a series of controller modifications that affect the advanced tactic of zooming in quickly and firing a sniper rifle to maximize damage in common shooters like the Call of Duty™ series.
  • AutoRun (Class 5/LED5) – This is a series of controller modifications that affect the ability to run continuously in common shooters like the Call of Duty™ series.
  • Drop Shot (Class 6/LED6) – This is a series of controller modifications that affect the advanced tactic of dropping prone while firing in common shooters like the Call of Duty™ series.
  • Left Paddle MOD(Class7/LED7) –This is a series of controller modifications that can be applied to the left paddle for activation.
  • Right Paddle MOD(Class8/ LED8) –This is a series of controller modifications that can be applied to the right paddle for activation.

METHODOLOGY

  • Rapid Fire – AMOD that mimics a very high frequency of controller trigger presses, to enable the gamer to fire faster in the shooter than using the trigger naturally. It is designed for semi-automatic weapons and is NOT to be used with fully automatic weapons.
  • Optimized Rapid Fire – This Rapid Fire is optimized to be as fast as possible but at the same time ensure that every single shot will be correctly registered by the game.
  • Rapid Fire Adjustable – With Rapid Fire Adjustable you can always get the optimum firepower for your favorite weapon by being able to simply and on the fly adjust the values up or down. See the menu system instructions for more information on how to adjust your Rapid Fire speed in this mode.
  • Pulse Fire Adjustable – Pulse Fire Adjustable can reach a faster rate of fire with burst-type weapons. See the menu system instructions for more information on how to adjust your pulse fire speed in this mode.
  • Burst Fire Adjustable – Burst Fire Adjustable is designed to turn semi-automatic and automatic weapons into burst-firing weapons allowing the M1014 Shotgun to fire with an enormous fire rate well beyond the normal rapid fire. This was designed for COD: Modern Warfare Remastered though it may be effective in future games.
  • JITTER requires certain game exploits. These exploits may be patched rendering this mod ineffective in the future.
  • Anti-Recoil – This MOD compensates for vertical recoil while firing a weapon by automatically moving the control stick in the opposite direction of the one your gun is moving in while firing.
  • Quick Scope–Quick Scope is widely used in shooters. The idea behind quick scope is to use a sniper rifle, scope IN, and fire the shot as the gun scopes in. Perfecting the aiming and timing will allow you to become a one-man commando with your sniper rifle maximizing damage in most shooters.
  • Auto Hold Breath –This MOD is specifically designed for sniper rifles in the COD and Battlefield series. It automatically holds the sniper’s breath when scoping in (usually activated by depressing the left thumb stick (L3). Upon activation, the MOD will hold the sniper’s breath when scoping. The player no longer has to hold the left thumb stick (L3) to hold breath. Also, the MOD resets every time you fire so a sniper can effectively continue to take out enemies. Auto Hold Breath has been updated to work with most button layouts. In COD: WWII/Infinite Warfare when using the ADS Toggle basedNom4dlayouts you must hold the ADSS cope button (default L2) to keep the Auto Hold Breath MOD active. As long as ADS is held the player’s breath will be held and this will be reset every time the player fires. Be careful not to wait too long before firing as the game will only let you hold your breath for so long.
  • Auto Sprint – The perfect MOD if you are tired of constantly pressing the left thumb stick to make your character sprint. Auto Sprint is just what you have been looking for.
  • Double Jump – If this MOD is enabled, simply press and hold the jump button and it will automatically release and hold to activate double jump. This is a CODTM BOI series-specific MOD that allows the player to automatically jump at the maximum height.
  • Auto Spot – This is a Battlefield TM series-specific MOD that automatically keeps targeting the enemy. This is activated by looking at the target with ADS enabled.
  • This means Aim Down Sights (sometimes known as Scope In or Iron Sights) and is usually performed on default layouts by holding the left trigger.
  • Hair Triggers – This is a very handy MOD for shooters. It automatically sets the triggers to their max value the moment they are registered by the controller as pressed. This allows the gamer to simply tap the trigger instead of pressing down saving time and achieving the same in-game result.
  • Turbo Melee – This MOD allows the Melee attack in most shooters to be rapidly pressed automatically by simply holding the Melee button in the game.

THE STRIKEPACK F.P.S. DOMINATOR DEVICE

Operating the STRIKEPACK F.P.S. Dominator

CollectiveMinds PS4 F.P.S. STRIKEPACK Dominator Dual Shock 4 controller User Manual-2

Once your device is paired with the console the first step is to choose which operation mode you want the device to be in. There are two operation modes; Tournament Mode and MOD Mode.

  1. Tournament Mode – Each time the STRIKEPACK F.P.S. Dominator is paired it starts in Tournament Mode by default. This is identified by the fact that the Gear Head Eyes are glowing WHITE. Tournament Mode allows you full access to map buttons to the paddles but DOES NOT allow the use of any MODS.
  2. MOD Mode – To enter MOD mode, simply HOLD the top LEFT MAPPING BUTTON and press the top RIGHT MAPPING BUTTON. You will know you have correctly entered MOD MODE as identified by the Gear Head Eyes glowing BLUE.
  3. Game Pack Mode –To enter Game Pack mode, simply HOLD the top LEFTMAPPING BUTTON and press the RIGHT PADDLE. You will know you have correctly entered GAMEPACK MODE as identified by the Gear Head Eyes flashing WHITE and BLUE. It is important to note that Game Pack Mode is only available with an ACTIVE MODPASS subscription. For details visit www.modpass.ca.
  4. Mapping the Paddles- Paddle Mapping is a very simple process that takes a fraction of a second and can be done in real-time while playing. Choose which paddle you want to assign. To MAP that paddle, simply hold down the appropriate LEFT or RIGHT MAPPING BUTTON, and while still holding the button simply PRESS the button you want to assign. To save that button as the designated choice simply LET GO of both buttons.

For Example: If say, you wanted to assign the “CROSS (X)” button to the right paddle, just press &hold the top RIGHT MAPPING BUTTON and PRESS the ”CROSS (X)” button. Once you release both buttons, “CROSS (X)” has been assigned to the right paddle. To map the left paddle, follow the same process, but use the top LEFT MAPPING BUTTON instead. Every button can be mapped, even the PS Button, the Touchpad Button, and the Triggers.

NOTE: Two consecutive buttons can be mapped to any paddle. If say, you wanted to assign the “R1” & “TRIANGLE” buttons to the right paddle, just press & hold the top RIGHT MAPPING BUTTON and PRESS the ”R1” button and then the “TRIANGLE” button. Once you release the buttons, “R1-TRIANGLE” is assigned to the right paddle. This can be very useful in games that require holding a button and pressing another frequently like MMOs such as FF14, where you can now use the paddles to swap between two action banks quickly.

MOD MODE Navigation & Basic Control

  • To cycle through classes, HOLDLEFTD PAD and use SQUARE to go UP a Class and CROSS (X) to go DOWN a Class – this is indicated by the small top LEDs.
  • To cycle through MODS in a Class HOLD LEFT on the D-PAD and use TRIANGLE to go UP a MOD number and CIRCLE to go DOWN a MOD number. ORANGE FLASHES on the PS4 LIGHTBAR are used to indicate the selected MOD number.
  • Once you have entered the Mod Mode Menu by HOLDINGLEFT on the D-PAD for 5 seconds, keep the LEFT direction on the D-PADHELD and use SQUARE to go UP a Class and CROSS (X) to go DOWN a Class –this is indicated by the small top LED’s.
  • To cycle through MODS in a Class continue to keep the LEFT direction on the D-PAD HELD and use TRIANGLE to go UP a MOD number and CIRCLE to go DOWN a MOD number. ORANGE FLASHES on the PS4 LIGHTBAR are used to indicate the selected MOD number.
  • To Reset a Class to Default, while HOLDING LEFT D-PAD pressTOUCHPAD,1 RED FLASH on PS4 LIGHT BAR indicates a class reset.
  • To Reset all Classes and MODS to Default settings and do a master reset: HOLDDOWN D-PAD for 5 seconds, the LIGHT BAR will flash GREEN, PRESSOPTIONS and the controller will vibrate to indicate a Master Reset.
    NOTE: A MASTER RESET WILL ALSO RESET ALL SECONDARY MENU FEATURES INCLUDING GAME LAYOUTS AND FLIPPED SETTINGS.
  • LOCK/UNLOCK–To LOCK the PS4F.P.S.Dominator so that shortcuts and Class/MOD navigation controls are not enabled simply HOLD the RIGHT direction on the D-PAD and PRESS TOUCHPAD (PS4 LIGHT BAR flashes RED), to UNLOCK HOLD the RIGHT direction on the D-PAD and PRESS TOUCHPAD again (PS4 LIGHTBAR flashes GREEN).
  • Secondary Weapon Fire (Weapon Swap) –Once the Dominator has been updated Weapon Swap will now be DISABLED as default. Each time the PS4 Dominator is turned on Weapon Swap will be disabled. To enable Weapon Swap you MUST first have at least Class 1 or 2 enabled, then simply HOLD the RIGHT direction on the D-PAD for 5 seconds to enter Secondary Menu and PRESS TRIANGLE. The LEDLIGHTBAR will go GREEN to indicate that the Weapon Swap is not won. HOLD the RIGHT direction on the D-PAD for 5 seconds to enter the Secondary Menu and PRESS TRIANGLE again to disable it and the LED LIGHTBAR will go RED to indicate that the Weapon Swap is now off. This setting is not permanently saved.
  • Understanding Weapon Swap – Your Secondary Weapon Fire is used when the player TAP STRIANGLE in the game and the PS4 F.P.S. Dominator uses this button press to determine weapons are being switched. If the cycle goes out of sync, simply HOLD RIGHTD PAD and TAP TRIANGLE while using your primary weapon to reset. You can do this even if you have enabled LOCKMODE. This is an advanced MOD that can be used very effectively to have two different fire modes on the Primary and Secondary weapons (or a fire mode on one weapon and no fire mode on another weapon). When Weapon Swap is disabled (default) the Secondary Weapon Fire mod has  no effect.

Visit: Collective minds STRIKEPACK F.P.S. DOMINATOR MOD Pack

SECONDARY MENU NAVIGATION

Adjusting Button Layouts – Secondary Menu

NOTE: FOR ALL THE MODS TO WORK THE BUTTON LAYOUT CHOSEN IN THE GAME MUST MATCH THE BUTTON LAYOUT CHOSEN ON THE STRIKEPACK.

IT IS IMPORTANT TO REMEMBER NOT TO CHOOSE A“FLIPPED” LAYOUT IN THE ACTUAL GAME. FLIPPING THE BUMPERS AND TRIGGERS MUST BE  DONE ONLY WITH THE STRIKE PACK DEVICE. SEE TRIGGER/BUMPER SWAP FOR MORE DETAILS. CHOOSING FLIPPED LAYOUT IN THE GAME WILL RENDER MANY OF THE ODSUSELESS.

Selecting the Game for the Button Layouts

Secondary Menu Mode has been overhauled to simplify the numerous button layouts that are available to players. To select a different button layout, you must first ENTER the SECONDARY MENU by simply HOLDING RIGHT D-PAD for 5 seconds until the PS4 LIGHT BAR goes WHITE to let you know it is in SECONDARY MENU MODE. You must stay holding the  RIGHTD-PAD while you are selecting all options. If the PS4 LIGHTBAR is GREEN that means you have entered Secondary Menu mode correctly, but the Bumpers and Triggers are “Flipped”.

As there are so many options available, a Quick Check feature of your current Game and Button layout has been implemented. At any time while in SECONDARY MENU MODE, you can display what your current Game Selection is by pressing SQUARE. The LIGHT BAR will flash PURPLE accordingly. Also, you can display what your current BUTTON LAYOUT is for that game by pressing CIRCLE. The PS4L GHTBAR will flash ORANGE accordingly.

NOTE: Layouts are SAVED. This means that once your favorite layout is chosen, it will be remembered even when you disconnect the STRIKEPACK.

Choosing the Game & Layout

Choosing the Game & Layout: First, you must select the GAME you are playing to choose the appropriate button layout selection. There are five GAME selections currently available. COD: WWII /COD: Infinite Warfare (Default, 1PurpleFlash), COD: Black Ops III (2 Purple Flashes), Destiny Series (3 Purple Flashes), Battlefield Series (4 Purple Flashes), and Fortnite (5 Purple Flashes). The default layout can often be used to allow some mods in generic shooters.

To choose the appropriate game you MUST enter Secondary Menu Mode by HOLDING the RIGHT direction on the D PAD for 5 seconds until the PS4 LIGHT BAR goes WHITE to let you know it is in SECONDARY MENU MODE. (If the PS4 LIGHTBAR is GREEN that means you have entered Secondary Menu mode correctly but the Bumpers and Triggers are “Flipped”.) Then simply press the right trigger(R2) to increase the game number and the PS4 LIGHT BAR will flash PURPLE accordingly.

Simply press the left trigger (L2) to decrease the game number and the PS4 LIGHT BAR will flash PURPLE accordingly.

Once the game is chosen you can now choose from the below button layouts. Remember that the button layout chosen here MUST match the button layout in the game settings for the MODS to work correctly. To choose the layout simply press the OPTIONS button (you must still be in Secondary Menu mode via holding the RIGHT direction on the D-PAD) to increase the layout number and the PS4 LIGHT BAR will flash ORANGE accordingly. To decrease the layout number, press the SHARE button and the PS4 LIGHTBAR will flash ORANGE accordingly.

Once you reach the DEFAULT selection the PS4 LIGHTBAR will flash RED to let you know you are in the Default setting. REMEMBER THE BUTTON LAYOUT IS SAVED EVEN AFTER YOU DISCONNECT THE STRIKEPACK DEVICE.

Game 1 (DEFAULT) – COD: WWII / COD: Infinite Warfare

  • Default – Red Flash
  • Tactical (One Orange Flash)
  • Lefty (Two Orange Flashes)
  • Nomad (Three Orange Flashes)
  • Nomad Tactical (Four Orange Flashes)
  • Nomad Lefty (Five Orange Flashes)
  • Bumper Jumper (Six Orange Flashes)
  • Bumper Jumper Tactical (Seven Orange Flashes)
  • Charlie (Eight Orange Flashes)
  • One-Handed Gunslinger (Nine Orange Flashes)
  • Stick & Move (Ten Orange Flashes)
  • Brawler (Eleven Orange Flashes) Beast (Twelve Orange Flashes)

Game 2 (Two Purple Flashes) – COD: Black Ops 3

  • Default – Red Flash
  • Tactical (One Orange Flash)
  • Lefty (Two Orange Flashes)
  • Nomad (Three Orange Flashes)
  • Charlie (Four Orange Flashes)
  • One-Handed Gunslinger (Five Orange Flashes)
  • Bumper Jumper (Six Orange Flashes)
  • Bumper Jumper Tactical (Seven Orange Flashes)
  • Stick & Move (Eight Orange Flashes)

Game 3 (Three Purple Flashes) – Destiny Series

  • Default – Red Flash
  • Green Thumb (One Orange Flash)
  • Cold Shoulder (Two Orange Flashes)
  • Mirror (Three Orange Flashes)
  • Jumper Gunslinger (Four Orange Flashes)
  • Puppeteer (Five Orange Flashes)

Game 4 (Four Purple Flashes) – Battlefield Series

  • Default – Red Flash
  • Alternate (One Orange Flash)
  • Lefty (Two Orange Flashes)
  • Lefty Alternative (Three Orange Flashes)

Game 5 (Five Purple Flashes) – Fortnite

  • Standard – Red Flash
  • Quick Builder (One Orange Flash)
  • Combat Pro (Two Orange Flashes)
  • Builder Pro (Three Orange Flashes)

Trigger/Bumper Swap – Secondary Menu

To swap the triggers with L1/R1 Bumpers simply HOLD the RIGHT direction on the DPAD for 5 seconds until the PS4 LIGHTBAR goes WHITE enter Secondary Menu mode and tap L1 to swap. If activated the LIGHTBAR will go GREEN to indicate they are swapped. Tap L1 again to swap back and the LIGHTBAR will go WHITE to indicate they are swapped back to default.

NOTE: THIS SETTING IS SAVED AND WILL REMAIN AFTER DISCONNECTING THE DEVICE. IT IS IMPORTANT TO REMEMBER NOT TO CHOOSE A “FLIPPED” LAYOUT IN THE ACTUAL GAME. FLIPPING THE BUMPERS AND TRIGGERS MUST BE  DONE ONLY WITH THE STRIKEPACKDEVICE. CHOOSING A FLIPPED LAYOUT IN THE GAME WILL RENDER MANY OF THE MODSUSELESS.

MOD CONTROL

Adjustable MOD Controls
For Adjustable MODS keep HOLDINGLEFTD-PAD while in that Class and MOD and useR1to increase speed (PS4 LIGHT BAR Flashes GREEN) and L1to decrease speed (PS4 LIGHTBAR Flashes RED) and theR2 to test. Exceptions include Anti-Recoil as L1 increases weight and R1 decreases weight and for Quick Scope, LT is used to test.

We ONLY recommend the test feature for default layouts and layouts that do NOT move the location of the expected ADS/Fire buttons, however, Anti-Recoil and Quick Scope will move their test button if you have correctly set the same layout in the SECONDARY MENU as you have IN-GAME.

Burst Fire Adjustable (BASED ON COD: BOI)
The current Burst Fire is based on the weapon selection from the Call of Duty: Black Ops III TM game. Most weapons used in other shooters will fall into one of the five bundle selections. We will leave it to you to have fun determining the best selection of what works for new weapons and upcoming games.

For Burst Fire, to select the appropriate weapon that burst will be used on, keep HOLDING the LEFT direction on the D-PAD while in that Class a MOD and use R1 to increase the weapon bundle number and L1 to decrease the weapon bundle number. The PS4 LIGHTBAR Flashes GREEN several times to indicate the selected weapon bundle.

To adjust the burst rounds, keep HOLDING the LEFT direction on the D-PAD while in that Class and MOD and use R2 to increase the burst rounds (0-6) and L2 to decrease the number of rounds of bursts selected. The PS4 LIGHTBAR Flashes PURPLE the number of times of burst rounds selected.

Bundle 1

  • MR6
  • L-CAR9
  • KUDA
  • VMP
  • WEEVIL
  • RAZORBACK
  • KN-44
  • HVK-30
  • ICR-1
  • DINGO

Bundle 2

  • VESPER

Bundle 3

  • MAN-O-WAR
  • BRM

Bundle 4

  • SHIVA
  • HAYMAKER 12
  • GORGON
  • DRAKON

Bundle 5

  • 205 BRECCI

Turbo 2.0 Adjustable

Turbo 2.0 is the latest breakthrough in turbo technology. Past turbo modes required specific buttons to be locked into a given turbo function. This old scheme proved problematic with today’s new games that use the same buttons for different functions based on the game scenario at the time. Having turbo locked to a button prevented the proper button functionality as the button may need to be tapped once or held in the game, and not turbo’d.

Now with Turbo 2.0, the chosen paddle acts as the activator so that any button can be turbo’d at any time in a game simply by holding the appropriate paddle. This is a dream come true for games that use quick time sequence gameplay, or any rapid button press actions.

To use Turbo 2.0, simply choose the 7th option in Class 7/LED7 for the left paddle turbo 2.0, or the 7th option in Class 8/LED 8 for the right paddle Turbo 2.0. With Turbo 2.0 activated, simply holding the paddle down will cause whatever button you press to turbo (rapidly press automatically) for the duration your paddle and that button is pressed.

To adjust the Turbo 2.0 speed keep HOLDING the LEFT direction on the D-PAD while in that Class and MOD and use R1 to increase value (PS4 LIGHT BAR Flashes GREEN to indicate action value) and L1 to decrease (PS4 LIGHT BAR Flashes RED when pressed to indicate action value) Values increase and decrease in increments of 10. Even the triggers can be Turbo’d.

Visit: CollectiveMinds Strikepack F.P.S. Dominator Instructions Manual

MAIN MENU & DEVICE CONTROL

MOD Classes – Indicated by 8 top LEDs

  1. Primary Weapon Fire
  2. Secondary Weapon Fire
  3. Adjustable Anti-Recoil
  4. Quick Scope
  5. Auto Run
  6. Drop Shot
  7. Left Paddle MOD
  8. Right Paddle MOD

Class Use Instructions

  1.  LED1 LIT when on – number of ORANGE LIGHT BAR Flashes indicate MOD number when selecting:
    • 1 Flash – Optimized Rapid Fire
    • 2 Flashes – Rapid Fire Adjustable
    • 3 Flashes – MW Jitter (M1014 Shotgun)
    • 4 Flashes – Burst Fire Adjustable
    • 5 Flashes – Pulse Fire Adjustable
      Primary Weapon Class 1 Rapid Fire and Pulse Fire can be assigned to L2 as well for Primary Akimbo /DualWieldweapons: HOLDUPD-PAD+L2 – Primary Weapon Fire Mode is assigned to LEFT Trigger. If Akimbo is active Scope MODS will be automatically disabled and will be automatically re-enabled once  Akimbo is turned off. Primary Akimbo MUST be assigned while using the Primary weapon. Burst Fire is not supported by Akimbo.
  2. Secondary Weapon Fire – LED1 LIT when on – number of ORANGE LIGHT BAR Flashes indicate MOD number when selecting:
    • 1 Flash – Optimized Rapid Fire
    • 2 Flashes – Rapid Fire Adjustable
    • 3 Flashes – MW Jitter (M1014 Shotgun)
    • 4 Flashes – Burst Fire Adjustable
    • 5 Flashes – Pulse Fire Adjustable
      If Weapon Swap is enabled, Secondary Weapon Class 2Rapid Fire and Pulse Fire can be assigned to L2 as well for Secondary Akimbo /Dual Wield weapons: HOLD UP D-PAD + L2 – Secondary Weapon Fire Mode is assigned to LEFT Trigger. If Akimbo is active Scope MODS will be automatically disabled and will be automatically re-enabled once Akimbo is turned off. Secondary Akimbo MUST be assigned while using the Secondary weapon. Burst Fire is not supported by Akimbo.
  3. Anti-Recoil Adjustable – LED3 LIT when on – number of ORANGE LIGHT BAR Flashes indicate MOD number when selecting:
    • 1 Flash – Always On
    • 2 Flashes –Scope Enable
    • 3 Flashes – Scope Disable
    • 4 Flashes – Inverted Y
    • 5 Flashes – Scope Enable Inverted Y
    • 6 Flashes –Scope Disable Inverted Y
  4. Quick Scope – LED4 LIT when on – number of ORANGE LIGHT BAR Flashes indicate MOD number when selecting:
    • Flash – Tap 500msAdjustable
    • Flashes – Press Sensitive Adjustable
    • Flashes – Fully Auto Adjustable
      Tap 500ms Adjustable –if you fully tap down the ADS Scope (defaultL2)for less than half a second it will Quick Scope upon release. If you hold it instead, it will scope in normally without firing.
      Press Sensitive Adjustable–if you press straight down on ADS Scope(defaultL2) it will Quick Scope and if you lightly hold it instead, it will scope in normally without firing. (Notes: Press Sensitive may fire twice with semi-automatic sniper rifles, but you can adjust it to a higher value to avoid this. Press Sensitive will still be Quick Scope if using “Hair Triggers” or “Flipped” modes but it will not be Press Sensitive and will always be Quick Scope hence this is not recommended. The other two Quick Scope options should be used for either of these two conditions).
      Fully Auto Adjustable – it will always automatically Quick Scope a single time upon ADS Scope (default L2) and you can stay in scope to continue to snipe afterwards.
      You can adjust the firing speed of Quick Scope up and down in increments of 50 to suit different sniper rifles that have different ADS Scope delays across various games and to suit your own taste. This setting is shared across all 3 Quick Scope mods.
  5. AutoRun – LED5 LIT when on – number of ORANGE LIGHT BAR Flashes indicate MOD number when selecting:
    • 1 Flash – Traditional AutoRun (Most FPS) – this autorun holds in a sprint, engaging with the minimal forward movement of the stick. Not suitable for some games.
    • 2 Flashes – Press Sensitive /CALL OF DUTY AutoRun (Most FPS) – this autorun holds in a sprint, engaging at near max forward movement of the stick, and is the best fit for the Call of Duty Series or any game where you want better control over your regular movement speed.
    • 3 Flashes –DESTINY Series Auto Run – this autorun is designed around games where presses of the sprint button can override virtually everything. This is ONLY officially supported for DESTINY 1 and 2 but it may work with other games with similar gameplay rules. This mod has an adjustable wait time to accommodate the longer reload times of some weapons so that the autorun does not cancel your reload. The default is 3 seconds which is compatible with most of the weapons in the DESTINY Series. When in Menu Mode on this mod, you can use the L1 button to lower the wait time down to the minimum value of 2 seconds. The R1 button is used to increase the wait time up to 8 seconds. The wait value is represented by the number of PURPLE LIGHT BAR flashes. The wait time is the time the mod waits before it starts auto-running again after you press the reload button. This allows the reload animation to finish. If the wait time is set too low, the reload animation will be cut short and your reload will not complete. If the wait time is set too high then upon reloading your gun, you may notice an undesirable delay before auto-running again which you can also over ride yourself with as print button(defaultL3)press. THE ADJUSTABLE DELAY IS NOT SAVED WHEN YOU DISCONNECT THE STRIKEPACK DEVICE OR LEAVEMOD MODE AND ALWAYS DEFAULT TO 3 SECONDS.
  6. Drop Shot Button Layout – LED 6 LIT when on – number of ORANGE LIGHTBAR Flashes indicate MOD number when selecting:
    • 1 Flash – Rapid Fire Drop -Activated via Circle Press & Hold or Paddle Hold if paddle mapped function – Rapid Fires as you drop prone, stops firing upon release.
    • 2 Flashes–Auto Drop-Activated via Circle Press or Paddle Press if paddle enabled – Drop to prone position
  7. Left Paddle MOD– LED7 LIT when on– number of ORANGE LIGHT BAR Flashes indicate MOD number when selecting:
    • 1 Flash – Optimized Rapid Fire
    • 2 Flashes – Pulse Fire Adjustable
    • 3 Flashes – MW Jitter (M1014 Shotgun)
    • 4 Flashes – Rapid Fire Drop Shot
    • 5 Flashes – Reload &Slide
    • 6 Flashes – Easy Double Jump
    • 7 Flashes – Turbo 2.0 Adjustable
  8. Right Paddle MOD– LED8 LIT when on –number of ORANGE LIGHT BAR Flashes indicate MOD number when selecting:
    • 1 Flash – Optimized Rapid Fire
    • 2 Flashes – Pulse Fire Adjustable
    • 3 Flashes – MW Jitter (M1014 Shotgun)
    • 4 Flashes – Rapid Fire Drop Shot
    • 5 Flashes – Reload & Slide
    • 6 Flashes – Easy Double Jump
    • 7 Flashes – Turbo 2.0 Adjustable

Visit: Collective minds STRIKEPACK F.P.S. DOMINATOR MOD Pack Manual

QUICK MODS

Additional Quick MODS–MODS that have no sub settings just on/off functionality

  • COD – PS4 LIGHTBAR Flashes GREEN ON/ Flashes RED OFF
    Enable/Disable: Easy Double Jump – TAP DOWN DIRECTION D-PAD + CROSS (X) Game Usage: HOLD CROSS (X) for maximum jump height in COD
  • F.P.S. SNIPER – PS4 LIGHTBAR Flashes GREEN ON/ Flashes RED OFF
    Enable/Disable: Auto Hold Breath – TAP DOWN DIRECTION D-PAD + L3 Game Usage: When Aiming Down Sights (default LT) breath held.
  • F.P.S. MELEE – PS4 LIGHTBAR Flashes GREEN ON/ Flashes RED OFF
    Enable/Disable: Turbo Melee – TAP DOWN DIRECTION D-PAD + R3 Game Usage: Press and HOLD the melee button (default R3) for turbo melee.
  • Battlefield – PS4 LIGHTBAR Flashes GREEN ON/ Flashes RED OFF
    Enable/Disable: Auto Spot – TAP DOWN DIRECTION D-PAD + R1 Game Usage: When Aiming Down Sights (default LT)targets hovered over by the crosshairs will be marked.
  • Hair Triggers – PS4 LIGHTBAR Flashes GREEN ON/ Flashes RED OFF
    Enable/Disable: Hair Trigger on Right Trigger – HOLD RIGHT D-PAD + R1 Enable/Disable: Hair Trigger on Left Trigger – HOLD RIGHT D-PAD + L1
  • RUMBLEOFF/ON (Default Rumble ON) – PS4 Controller RUMBLES once to indicate ON
    when activated Disable/Enable: Turns Rumble OFF/ON HOLDRIGHTD-PAD +SHARE(controller rumbles when rumble enabled). Do NOT use this if you are disabling Rumble yourself via an in-game menu.
  • Sixaxis Motion Control Reload – PS4 LIGHTBAR Flashes GREEN ON/ Flashes RED OFF
    Enable/Disable: Reload using Sixaxis shake – TAP RIGHT D-PAD + SQUARE Game Usage: Shake controller to activate reload function(default SQUARE)-while this mod has been optimized to work with a rumble, we cannot guarantee it will work with every weapon in every situation. Keep in mind that you must hold the controller horizontally when you have this mod enabled as holding it at odd angles will cause it to activate. This mod is also compatible with the DESTINY series AutoRun.

QUICK CONTROLS

Quick Controls are some of the most powerful and advanced features of the STRIKEPACK F.P.S. Dominator. These controls allow the user to instantly suspend and resume active Class/Mod Menu MODS at will. For example, if the user in a shooter picks up a new temporary weapon but has rapid fire enabled, using the quick control of RIGHT D-PAD and RIGHT TRIGGER will quickly suspend the Rapid Fire mod. Just tap the sequence again to resume. This is a very flexible system allowing maximum compatibility in gameplay.

Quick Suspend/Resume Class Shortcuts – MOD must first be enabled via Class/Mod Menu PS4 LIGHT BAR Flashes RED SUSPENDED/Flashes GREEN RESUMED Class LED Blinks When Suspended.

  1. Primary Fire – HOLD RIGHT on D-PAD + R2
  2. Secondary Fire – HOLD RIGHT on D-PAD + L2
  3. Anti-Recoil – HOLD DOWN on D-PAD + CIRCLE
  4. Quick Scope – HOLD DOWN on D-PAD + TRIANGLE
  5. AutoRun – HOLD RIGHT on D-PAD + R3
  6. Drop Shot – HOLD RIGHT on D-PAD + CIRCLE
  7. Left Paddle MOD – HOLD UP on D-PAD + LP
  8. Right Paddle MOD – HOLD UP on D-PAD + RP

Visit: CollectiveMinds Strikepack F.P.S. Dominator Instructions Manual

FAQs COLLECTIVEMINDS PS4 F.P.S. STRIKEPACK Dominator Dual Shock 4 controller

Will this function with a standard PS4 controller and function similarly to a Scuf gaming controller? speaking of the paddles.

may perform just like a Scuf. In tournament mode, only the paddles are active. The paddles and mods are turned on in mod mode.

Do I need anything to activate the mods, such as a separately sold wire, and will it come with a paper explaining how to do so?

Although it is a little complex, the instruction booklet walks through how to activate mods. For that section, you’re better off viewing videos on YouTube. Additionally, everything you need is included.

Does this take the place of a scuf controller?

You Will Get To Paddles On The Controller But Not The Premium Feel Of Trigger Stops, And All That Jazz. Depending on your preferences, if you can afford a 160–200 dollar controller, go for it; otherwise, there are excellent alternatives.

Does it always need to be hooked into the PS4 or another power source?

It needs to be connected to the PS4 at all times.

Will all of my semi-automatic weapons become fully automatic in Black Ops 4?

However, using it against other players is unfair and is considered cheating. In my opinion, this device should be outlawed.

Will these function with a controller from a competing brand?

It is only possible to use First Party, Official PS4 controllers with the PS4 Strikepack.

Does it function for Destiny 2?

In Destiny 2, it does nothing at all for me.

What video games work with the F.P.S. STRIKEPACK Dominator on the PS4?

All games are compatible, although some may need specific settings adjusted in order for all features to function properly; details on how to do this may be found in the handbook.

What can a PS4 strike Pack do?

A ground-breaking controller adaptor that gives your existing PS4TM controller extra gaming features is called the STRIKEPACK F.P.S. Dominator. With the PS4 Strike Pack adapter, you can instantly map your buttons and access the newest shooter mods without having to make any long-term changes or violate your warranty.

Does it function with PS4 Phat?

Yes, as long as you’re playing on a purchased game, but not on a free online game

Does it operate on a computer running DS4Windows?

On a PC, using the Strikepack is not supported. It was created exclusively for console use.

Is a micro USB cable included?

Yes, the strike pack comes with a unique Micro USB cable that must be connected in order to use it.

Does GTA support rapid fire?

Although I haven’t used it on GTA, it works on every other game. However, in those games, it only applies to semi-automatic weapons. No matter, if you have fast fire, turned on or not, automatic weapons fire at the same rate.

Have a look at Collective minds STRIKEPACK F.P.S. DOMINATOR MOD Pack Manual

 

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